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Design, engineering and technology
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Turn milk into plastic
A project to make mouldable plastic from milk
In this activity, learners will make mouldable plastic (casein) from milk and then use a mould to form a shape. It will help them to understand how plastic is made from natural resources.
In an era of escalating environmental concerns and an urgent need for sustainable materials, transforming an everyday staple like milk into a versatile and biodegradable plastic presents a compelling and innovative solution.
This activity could be used as a main lesson to teach learners about plastic, covering manufacturing processes and techniques using natural resources. It could also be used as part of an introduction to plastics and their environmental impact and help develop their knowledge and skills in Design & Technology, Engineering, Science and Mathematics.
This resource is part of a group for Plastic-free Month that could be carried out either in school or at home.
The engineering context
Engineers actively contribute to environmental conservation by seeking innovative methods to produce plastic. Although plastic is extremely useful, the finite nature of crude oil underscores the need for alternatives. Bioengineers are currently exploring using organic resources such as sugarcane, potatoes, and various plants to enhance the sustainability of plastic production.
Suggested learning outcomes
By the end of this activity, students will be able to make mouldable plastic from milk, and they will understand that plastics made from natural products could be a way to protect the environment.
Download our activity sheet and related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.
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Design a pair of futuristic sunglasses
In this activity learners will sketch and annotated design for a sustainable pair of sunglasses aimed at the young professional adults of the future.
This activity could be used as a main lesson activity to teach learners about generating design ideas or sketching, or part of a wider scheme of learning covering design processes and techniques. It could also be used as part of an introduction to sustainability issues, such as the negative impact of plastic waste on the environment.
Resources required:
A4 or A3 paper, if not using handout
Pencils, pens, coloured pencils and sketching tools
Optional, if available: 3D CAD software for extension activity
Download the activity sheets for free!
And please do share your classroom learning highlights with us @IETeducation
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The Vikings - Integrated project
Multi-lesson activity on The Vikings free KS2 lesson plan activity
This is a multi-lesson integrated classroom project teaching resource based around the theme of the Vikings. It aims to show how Design & Technology and Engineering can be built into a wider theme-based set of primary lesson activities covering a range of curriculum areas including Literacy, Numeracy, Computing/ICT, Design & Technology, Engineering, History and Art.
Teachers can select the activities they feel best fit with their lesson planning and carry out as stand-alone activities, or learners can complete all activities within this teaching resource as part of an integrated scheme of work.
Activity: Four activities based on the Vikings
Learners will look at who the Vikings were, where they came from and their importance in the history of the United Kingdom and Europe.
All classroom activities are suitable for the KS2 level and can be done as stand-alone activities or done in turn so as to complete the full multi-lesson integrated project.
The Engineering Context
Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about Viking longboats helps us to understand why boats float and what materials are the best to use in boat construction.
Engineers need to have good literacy and numeracy skills in order to successfully create design solutions and communicate their ideas.
Suggested learning outcomes
It is important for learners to understand about key people and groups of people from history as well as what we learnt from them. This resource combines history with art and design and technology and aims to show how engineering can be built into a wider theme-based multi-lesson project.
Specifically, children will learn how to research and analyse viking longboats including what they were made from and how they worked; they will be able to write and act out a script about how the Vikings lived; they will be able to design a Viking pin badge; and be able to make a Viking purse using one of two different methods.
Download our activity sheets for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
Please do share your highlights with us @IETeducation
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Flood Defence Challenge
A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® Challenge Day.
The challenge
Students work in teams to design and make a prototype of a simple device, that will allow homeowners to remove water from their homes, during periods of flooding.
About IET Faraday® Challenge Days
IET Faraday® Challenge Days are designed for six teams of six students (36 students in total) aged 12-13 years (year 8, and equivalent) and is carried out over one school day.
A cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity day that encourages the development of students’ problem solving, team working and communication skills.
Students achieve a better understanding of what engineering is and the science, maths and technology elements within engineering, leading to increased engagement in science or technology lessons afterwards.
The challenge has been specifically designed to give students the opportunity to be creative in their solutions and to succeed, independent of their level of ability. This activity is therefore suitable for a range of different ability levels.
All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can stream and download the related films for free by clicking on the link in the related resources section.
Please share your classroom learning highlights with us @IETeducation
To view the additional supporting videos, please visit the IET Education website.
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Make a model hydraulic boat lift
Making a model of a hydraulic boat lift using syringes
This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology, Engineering and Science. This resource is based on the Anderton boat lift and the use of hydraulic systems.
The teacher will first discuss what is meant by a hydraulic system and how they are used in engineering applications such as cranes and brakes. The teacher will then demonstrate the steps shown in the presentation to make the model boat lift. Learners will then carry out the activity and produce their own models before showing their boat lift models to peers and asking what could be improved.
This activity can be simplified (particularly for less able students) by pre-cutting the templates and corrugated cardboard to size. An exemplar model could be used to illustrate what the final boat life should look like.
Print out the handout for learners to cut out and use the templates.
As an extension students could investigate how much the boat lift can lift.
This activity is designed to take between 45-70 minutes to complete.
Tools/resources required
Corrugated cardboard sheets
10 ml syringes
Cable ties (Size: 20 cm length)
3 mm clear plastic tube
Water and measuring jugs
Food dye
Pencils
Sticky tack
Adhesive
Masking tape, sticky tape or hot glue gun (optional)
Craft knife and cutting mat (teacher only)
The engineering context
The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, constructing locks, building narrowboats or making and maintaining boat lifts.
Engineers often make models of working systems to test how they function. For example, a crane designer will make models of different crane designs to see which structures can provide the best support and which designs can lift the heaviest object.
Suggested learning outcomes
By the end of this free resource students will be able to know the difference between pneumatic and hydraulic systems; know that 3D shapes can be constructed using templates; and be able to make a model of a simple boat lift model using syringes.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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How to make a simple electronic switch
Learn how electronic switches work and assemble a variety of different switches in this fun and engaging STEM activity!
This is a free resource that could be used in KS2 as an extension to an activity to introduce circuits, or to support a design and make project, such as the doorbell activity or adding a motor to the ‘cardboard cars’ activity.
This activity will take approximately 70-90 minutes.
Tools/resources required
Projector/Whiteboard
4 x AA batteries in holder
Buzzers (e.g. Miniature Electronic Buzzer 6v)
3 lengths of wire, each 100-150 mm long (only a single length is required if a battery holder with attached wires is used; no wires will be needed if the buzzer also has attached wires)
4 metal split pin fasteners and 1 paper clip per pupil
A5 pieces of card (can be cut to A6 for backing of the paper clip switch and 2 x A7 for the folded and foil switch)
Metal foil
Sticky tape or electrical insulation tape.
(Potential sources for the components include Rapid or TTS Group)
If needed: Wire cutters/strippers
Optional:
Hole punches (ideally single hole punches)
Scissors
Pre-made models of each switch, for demonstration
Electronic switches
An electrical circuit is a group of components that are connected together, typically using wires. The wires are usually copper metal, which is highly conductive, coated with insulating plastic, to prevent electric shocks. The circuit must be continuous (i.e., have no breaks) to allow electricity to flow through the components and back to its source, such as a battery. Switches make a gap in the circuit to stop electricity flowing when they are open. There are a wide variety of different types of switches that can be used.
The engineering context
Circuits form the basis of all electrical equipment, ranging from lighting in homes to televisions and computers.
Suggested learning outcomes
By the end of this activity students will be able to construct an electrical switch, they will have an understanding that a complete circuit is required for electricity to flow, and they will be able to construct an electrical circuit.
Download the activity sheets for free!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Easter diorama box project
A graphics project that makes an Easter box diorama
In this Easter engineering activity for secondary school students’, learners will use net templates to make card parts to allow them to assemble an Easter box diorama.
This is a lesson plan for an engaging Easter box diorama project. This could be used as a main lesson activity, to teach learners how to use nets to make useable objects. It could also be used as one of several activities within a wider scheme of learning focussing on the use of maths to understand the use of nets. Alternatively, it can be used as a part of a wider group of resources that use the Easter theme to build knowledge and skills in Design and Technology.
This graphics project is one of a series of free resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resources focusses on the making of Easter boxes using folded card. Nets are used for the box and egg designs. Nets are important as they allow 3D objects to be made when folded.
Download the free activity sheet for more detailed instructions and for optional extension work. Also included is a fun bonus wordsearch with words used in the activity to enhance learning.
This exercise will take approximately 50 – 80 minutes.
Tools/resources required
Projector/whiteboard
Scissors
Glue sticks
Card
Rulers
The engineering context
Understanding how nets are used is considered in the making of products and is an important part of the new GCSE courses in Design and Technology and Engineering.
Engineers are required to use mathematics knowledge and skills regularly as part of their everyday job. It is therefore essential that they are able to use nets to allow them to make scale models of buildings and other structures.
Suggested learning outcomes
By the end of this fun graphic design project students will know how nets are used to make Easter boxes. They will also be able to fold and glue parts together to make an Easter diorama box.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Build an Easter bunny basket
Making structures from card and assembling these into baskets
In this hands-on STEM activity for kids, students will learn about 3D structures within a graphics projects. The project will involve using templates to help them cut out the parts for an Easter bunny basket.
This fun exercise is aimed at primary school children and could be used as a main lesson activity, to teach learners about simple structures made from separate parts.
This is one of a set of free resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on building an Easter bunny-shaped basket.
The teacher will first print the activity sheet, which can be downloaded below, onto thin card and distribute to the learners.
Learners can then follow these steps to build their own DIY Easter bunny basket. Once learners have completed each step for themselves, the teacher can explain how nets are used to make objects and how separate parts are used to make a larger structure.
Learners will share their completed bunny baskets with the class. What do you think went well? What could be improved?
This activity will take approximately 50 – 80 minutes to complete.
Tools/resources required
Glue sticks
Card
Scissors
Cotton wool (for the bunny tails)
The engineering context
Engineers use nets and card to allow them to make scale 3D models of buildings and other structures, as well as packaging for products.
Suggested learning outcomes
By the end of this STEM challenge learners will be able to understand how structures are made using separate parts and they will be able to make and assemble a bunny basket structure from card parts.
Download the free Build an Easter Bunny Basket activity sheet below! Also includes a bonus wordsearch to enhance sticky learning.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Build a bunny craft activity
Making structures from card strips and assembling these into animal forms
In this fun Easter themed STEM activity for kids, students will learn about 3D structures within a graphical project. Learners will build a bunny using card strips from a template.
This free resource, aimed at primary school children, could be used as a main lesson activity, to teach learners about simple structures made from separate parts.
This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on building a card structure, to make a bunny.
The teacher will first print the free activity sheet, which can be found below, onto thin card and distribute to the learners.
Learners can then follow this step-by-step guide to build their own DIY Easter bunny.
If time allows learners could decorate their Easter bunnies. They will then share their completed bunnies with the class.
This activity will take approximately 50 – 80 minutes.
Tools/resources required
Build a bunny handout
Scissors
Glue
Colouring pencils/pens (optional to colour in your bunny before assembly)
The engineering context
Engineers use nets and card to allow them to make scaled 3D models of buildings and other structures, as well as packaging for products.
Suggested learning outcomes
By the end of this STEM challenge learners will be able to understand how structures are made using separate parts and they will be able to make and assemble a bunny structure from card strips.
Download the free Build a bunny activity sheet below! Also includes a bonus worksearch to enhance sticky learning.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Make a papier mâché Easter egg
Learn how to make papier mâché Easter eggs with balloons in this fun STEM activity for kids
In this fun Easter STEM activity for kids, students will learn how to use papier mâché and a balloon to make and decorate an Easter egg that they can use as part of their celebrations.
This activity is aimed at primary school students and could be used as a main lesson activity to teach learners about making techniques, design creativity and the use of colour, or part of a wider scheme of learning covering graphics-based techniques. There are also potential curriculum links with the Art department and STEAM based activities.
This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on making and decorating a papier mâché Easter egg with different coloured paints.
Follow this step-by-step guide to make your very own papier mâché Easter egg.
Download our free activity sheet for more detailed instructions, teachers notes and optional extension work. Also included is a fun bonus maze activity.
Tools/resources required
A balloon
Newspaper and white paper
Wallpaper paste (flour and water or PVA glue can be used instead)
A small plastic pot
Scissors
Different coloured paints and other materials for decorating, such as foam letters and card borders
Suggested learning outcomes
By the end of this Easter STEM challenge learners will be able to use papier mâché and a balloon to make an Easter egg model. They will also be able to use colour to decorate a papier mâché based egg and they will be able to show creativity when designing and making products.
The engineering context
Engineers make product models to test ideas and see how they will work. Papier mâché can be used to make 3D models. Its other applications include masks for the theatre, structures for carnival floats and even disposable fuel tanks for aircrafts!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Make a DIY Easter Bunny
Making an Easter bunny puppet with moving arms and legs
In this activity students will learn about simple mechanisms using linkages made from paper products. Learners will have an opportunity to use a template to help them cut out the parts for a cardboard Easter bouncing bunny.
This fun STEM challenge aimed at primary school children could be used as a main lesson activity, to teach learners about linkages.
This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on building a card structure, which uses linkages to make the limbs of a bunny move.
Follow this step-by-step guide to make your own Easter bouncing bunny.
Learners will complete each step for themselves. Once everyone has made their bouncing bunny, the teacher will discuss the results of the activity with learners. The teacher will also explain how linkages are used to make objects move.
Download the free activity sheet for more detailed instructions, teachers notes and for optional extension work. Also includes a fun bonus activity to enhance sticky learning.
This exercise will take approximately 50 – 80 minutes.
Tools/resources required
Glue sticks
Card or cardboard
Scissors
String
Brass fasteners
Pencils
Erasers/sticky tack
Elastic bands
The engineering context
Engineers must have a good understanding of mechanisms. Mechanisms are used in every machine that has moving parts, from trains, cars, and washing machines to a space rocket.
Suggested learning outcomes
By the end of this activity students should be able to understand how to use a linkage to create movement and they will be able to make and assemble a bouncing bunny with moving arms and legs.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Making a vehicle for an egg race
Designing and making a vehicle to transport an egg in a race
In this Easter STEM activity students will design and make a car that can safely carry an egg in a racing event and compete against other designs.
This challenge is aimed at secondary school students and could be used as a main lesson activity to teach learners about modelling and prototyping, or as part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics.
This is one of a set of free resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology, Engineering and Mathematics. This resource focuses on designing and making a vehicle to transport an egg in a racing event.
Download our free activity sheet to see an example of how an egg racer could be made. This could be made to assist the development of workable ideas. This could be used to guide lower ability learners or for learners who produce a design idea that would otherwise not be practical to make.
The final vehicles need to be placed on a slight slope for the race. For example, this could be a natural slope, or a plank or board rested on the table. As an alternative to a direct race, the evaluation could be based on the time taken to go down the ramp (which could allow the integration of maths, for example to calculate the average velocity) or determining which vehicle continues furthest along the floor after coming down the ramp.
Tools/resources required
Card
Straws
Wooden dowels or skewers with sharp points removed
Wheels (wood or card) or plastic bottle tops
Card tubes
Masking tape
Glue
Glue guns if available
Scissors
Rules or rulers for measuring
The engineering context
Engineers make models and prototypes to test ideas and see how they will work. For example, they will put a model of a car in a wind tunnel to see how aerodynamic the design is. This helps to make designs that use the minimum amount of fuel.
Suggested learning outcomes
By the end of this fun school project students will be able to design and make a vehicle to transport an egg in a race and they will have an understanding of what is mean by ‘aerodynamics’.
Download the free Make a Vehicle for an Egg Race activity sheets, including a bonus crossword using the words from the activity to enhance learning.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Make an amazing bunny pop up card
Learn about 3D structures and make a bunny pop up card in this fun Easter STEM activity for kids
In this fun STEM activity for kids, students will learn about graphic products and use templates to help them cut out the parts for a homemade Easter card.
This activity is aimed at primary school children and could be used as a main lesson activity, to teach learners about the use of templates.
This is one of a set of resources designed to allow students to use Easter themes to develop their knowledge and skills in Design and Technology and Mathematics. This resource focuses on making a graphics project, in this case an Easter pop-up bunny card.
The teacher will first print the activity sheet, which can be downloaded below, onto thin card and distribute to the learners.
Learners can then follow these steps to make their own homemade Easter bunny pop-up card. Once learners have completed each step for themselves, the teacher can explain why templates are used to make objects and how separate parts are used to make a larger structure.
Learners will share their completed Easter pop-up cards with the class. What do you think went well? What could be improved?
This activity will take approximately 50 – 80 minutes to complete.
Tools/resources required
Glue sticks
Card (various colours)
Scissors
Coloured paper
The engineering context
Engineers use nets and card to allow them to make scale 3D models of buildings and other structures, as well as packaging for products.
Suggested learning outcomes
By the end of this Easter STEM challenge learners will be able to make and assemble an Easter pop-up card from separate parts.
Download the free Make an amazing Easter pop up card activity sheet. Also included is a bonus wordsearch to enhance sticky learning.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Solar power in space
Investigate the photovoltaic effect and manufacture a simple circuit in this free activity.
In this engaging task, students will explore the photovoltaic effect by creating a simple circuit and incorporating it into a product—specifically, a solar-powered version of the well-known jitterbug project called a “solarbug”
This activity can serve as a targeted hands-on exercise for subjects like Electronics or Product Design under the umbrella of Design & Technology. Alternatively, it could be included as a component of a study on the application of solar energy in the field of science.
Activity: Solar power in space
Photovoltaic cells, also known as solar cells, are used as a power source by the James Webb Space Telescope (JWST).
This activity is one of a set of STEM resources developed with the theme of the James Webb Space Telescope to support the teaching of Science, Design & Technology, Engineering and Mathematics.
The ‘Photovoltaic cells’ scheme of work involves investigating how photovoltaic cells are used and then using this technology to make a series of increasingly complex electronic circuits.
What is the James Webb Space Telescope?
The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy.
The JWST is equipped with a suite of cutting-edge instruments that will allow it to study the universe in unprecedented detail. These instruments will help us better understand the Solar System, the formation of stars and planets, and the evolution of galaxies. The JWST is a revolutionary telescope that will blaze new trails in exploration. It is already making headlines with its first images, and it is sure to continue to amaze us for years to come.
Suggested learning outcomes
By the end of this activity, students will understand how photovoltaic cells work, how they can be used in a circuit and how to make a simple circuit.
The engineering context
The James Webb Space Telescope uses photovoltaic cells as its power source.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Investigate the James Webb Space Telescope
Examine the materials used on the James Webb Space Telescope in this free activity.
In this engaging STEM activity for KS3, we will delve into the groundbreaking technologies used in the construction of the James Webb Space Telescope (JWST), one of humanity’s most impressive space observatories.
As budding engineers, students will have the unique opportunity to investigate the engineered materials that make the JWST a marvel of modern engineering. Get ready to uncover the secrets behind the telescope’s incredible capabilities, discover the innovative materials that withstand the harsh conditions of space, and gain a deeper understanding of how scientific ingenuity allows us to peer into the universe’s farthest reaches.
Activity: Investigate the James Webb Space Telescope
In this activity, students will investigate an engineered material and share the results of their research with the class. This unit has a predominantly design & technology, and engineering focus, although it could be used in science. It could also be used as a main lesson or a research activity to develop an understanding of materials and their properties.
What is the James Webb Space Telescope?
The James Webb Space Telescope (JWST) is the largest and most powerful telescope ever to be launched into space. It is a monumental leap in space exploration, building on the legacy of the Hubble Space Telescope. The JWST is the next great space science observatory, with a primary mission to unravel the mysteries of the universe. It will address lingering questions and achieve groundbreaking revelations across all fields of astronomy.
Suggested learning outcomes
By the end of this activity, students will be able to understand that materials can be selected for specific characteristics and purposes, they will be able to identify the properties of materials required for a particular function, and they will be able to explore a range of engineered materials, understanding why they are used.
The engineering context
The materials students will examine are used in the JWST or aerospace applications.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs.
The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
![IETEducation](https://d2w4qhtqw2dbsq.cloudfront.net/profile_live/3108890/small.jpg)
Energy transfer
Explore energy transfer and energy efficiency using wind turbines
The concept of energy transfer is brought to life in this activity, showing students how the kinetic energy of wind can be harnessed to power homes and businesses. Windmills and wind turbines are based upon the principle of trying to create a shape where air flow causes the maximum possible change in kinetic energy. The hands-on nature of this task, which involves modifying a basic wind turbine to generate electricity, will appeal to students’ curiosity and creativity.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Tools/resources needed
Electric fans
Turbines at 5 angles (Most blades can be bought as kits, or partial kits can be purchased where students can build their own blades)
Wires
Rulers
Crocodile clips
Voltmeter
Ammeter or multimeter
Model Generator
Activity: Explore energy transfer and energy efficiency using wind turbines
This activity gives students the opportunity to explore how the energy efficiency of turbines is directly affected by their design (shape and angle, which can be determined through the study of aerodynamics).
The engineering context
This activity provides a real-world context, introducing students to the principles of aerodynamics and energy efficiency in engineering design. As they explore how the shape and angle of turbine blades affect energy conversion, they’re learning vital principles relevant to fields such as renewable energy engineering, mechanical engineering, and environmental engineering.
Suggested learning outcomes
By the end of this activity, students should be able to describe how energy is transferred using turbines and explain the importance of efficiency in devices. They will have designed an investigation to determine the relationship between efficiency and turbine design (shape and angle). Students will also have developed critical thinking skills as they control variables and analyse results to improve accuracy. In addition, they’ll gain a broader understanding of renewable energy resources, highlighting the need to develop alternative ways to generate electricity.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
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Micro:bit traffic light project
Creating a pedestrian crossing system
This activity tasks students with creating a scale model and working prototype for a pedestrian crossing system for a school, using the BBC micro:bit.
This micro:bit traffic light project is an ideal activity for teaching students how to integrate a programmable system into a product design. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in computing and design & technology (D&T).
Hundreds of people are killed in accidents on roads in the United Kingdom every year. When schools are situated close to roads there is particular danger to children crossing them. A good, well programmed pedestrian control system can minimise risk and enable people to cross the road safely.
The engineering context
Designing and prototyping are essential processes used by engineers for research and development in manufacturing and product design. Students will how learn how elements of electrical, software and systems engineering can come together to create one final product that can be used by society.
Suggested learning outcomes
This activity will teach students to integrate a programmable system into a prototype scale model. It will help students develop modelling and prototyping skills, allowing them to show creativity and the ability to avoid stereotypical responses when creating design solutions.
Download our activity sheet and related teaching resources for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation
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System analysis and design with the BBC micro:bit
What security systems’ features would deter a burglar from breaking into a home?
For this introductory activity, students will analyse the needs of a home security system so that they can design a product that is tailored to meet a specific set of requirements. It is part of a unit of learning that tasks learners with researching, programming and developing a working door access and alarm system using the BBC micro:bit.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It is part of our series of resources designed to support the use of the BBC micro:bit in secondary school design & technology (DT), computing and engineering lessons. Following this lesson, students can move on to design a home security system with the BBC micro:bit.
Activity: Researching and designing a home security system for the BBC micro:bit
In this activity, learners will look at the requirements for a good home security system from the perspective of a burglar. They’ll do this by watching a home security video featuring home safety tips from an ex-burglar so that they can understand what deters burglars from breaking into a property.
They will then use this information to develop at least four design criteria for the alarm system (such as inputs, outputs, programmable features, etc).
The engineering context
System analysis is used by engineers in software development, product design and other forms of systems engineering such as mechanical and electrical engineering. It’s a key part of understanding users’ needs so that products can be developed and improved through technical or scientific innovations.
A home security system will give students a useful context for learning about programmable components and embedded intelligence in products. It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the programming skills of learners.
Suggested learning outcomes
By the end of this lesson students will be able to identify and analyse the needs of a home security system, and then be able to determine key design criteria for developing the system.
Download our activity sheet (classroom lesson plan, student handout and PowerPoint presentation) resources for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including videos!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
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Reverse engineering
Developing a new design for earphones and headphones
In this activity, students will develop a new design for earphones and headphones using reverse engineering. The activity will also teach the importance of fitness for purpose when designing new products.
It is essential that products used in our everyday lives are fit for purpose. In order to design a product which will be useful to the customer it is important to understand how different products function and why different materials and components are suitable for different applications.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). It can be used as a starter activity to be followed by our Materials for design lesson.
Activity: Developing a new design for earphones and headphones
Students will answer a series of questions provided in our worksheet and focus on identifying the target audience for each of these designs, evaluating technology and style, and exploring the balance between form and function.
They will also take part in a discussion that relates the design changes to societal and technological advancements and then use what they’ve learned to produce a design of their own, focusing on areas where they’d develop existing technology.
The engineering context
Engineers might reverse engineer a competitor’s product to understand its strengths, weaknesses, and how it compares to their own offerings. This can help them improve their own designs or develop innovative new features.
Sometimes engineers will have to do this using just photographic or video evidence. For example, Ferrari and Mercedes F1 engineers might want to learn how a rival racing team like Red Bull have built their car but they will not be able to closely examine the car itself. They will have to rely on visual evidence for their reverse engineering analysis.
It’s important to remember that there are ethical implications related to copying and intellectual property, and therefore reverse engineering should only be used for inspiration and to improve your existing understanding of a particular piece of technology.
Suggested learning outcomes
At the end of this lesson students will understand the construction and function of an engineered product or system for the purposes of reverse engineering.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
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Micro:bit food temperature probe project
Creating a working prototype of a food temperature probe
This activity tasks students with using the micro:bit to develop a prototype for a food temperature probe that will warn people when their food is too cold.
It’s an ideal lesson for introducing students to programming, allowing them to develop their skills, make use of programmable components and even embed intelligence into a product’s design.
This is one of a series of resources to support the use of the BBC micro:bit in design and technology (DT) or computing lessons. It can be taught as a main lesson activity with Programmable systems as a starter activity, and Product integration as an extension activity.
Activity: Creating a working prototype of a food temperature probe
The activity starts with students being briefed on the importance of food being prepared or cooked to the correct temperature. Too cold and it could cause food poisoning, too hot and it could burn. Learners will then be asked to use this knowledge to develop a temperature monitoring system using the BBC micro:bit.
The engineering context
Being able to accurately monitor temperature is important within several industries including food, healthcare, electronics, energy, defence and chemical manufacturing. Engineers must therefore design systems that can not only easily monitor temperature but also automatically trigger warnings (such as alarms) or safety mechanisms (such as cooling systems) to regulate temperature.
Suggested learning outcomes
Learners will be able to understand a block systems diagram of the food temperature probe system. They’ll be able to successfully program the BBC micro:bit so that the system meets the design criteria, being able to choose appropriate inputs and output device for the system they’ve designed.
Download our activity sheet and related teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Download our classroom lesson plan and presentation below.
Please do share your highlights with us @IETeducation.